Retro/Grade is a game coming soon to the PlayStation 3 which feels both fresh and familiar. A mix of rhythm and the classic shoot-’em-up space shooter, it also makes use of a guitar peripheral if you so choose. One more thing – the game is played out in reverse. Sounds wild? Read on for our interview with Matt Gilgenbach, Co-Founder, 24 Caret Games.
Travis: I’m sure I’m not the only one to say that I am glad to see a release date for Retro/Grade – congratulations on the upcoming release!
Matt Gilgenbach: Thank you! It’s been a long time in development, but hopefully gamers will appreciate all the effort we’ve put into Retro/Grade.
Travis: There are some interesting components to this game. There’s everything happening in reverse, the option to use a guitar, the rhythm-based gameplay, all in the classic shoot-’em-up package. What was brought up first? How did the other aspects of the game get included?
MG: We started with the idea that it’d be fun to play a game in reverse. When brainstorming how a game would work in reverse, we thought that a rhythm game would be a good fit because you can match the timing of something that already happened. We then realized that if you are undoing things, you’d have to match position as well, so a sidescrolling shooter constrained to lanes would work great. Finally, we thought that if we have 5 or less lanes, a guitar controller would be a perfect fit.
Travis: There is a story, which I presume ends more climatically than the game well, starting. Aside from the story mode, what does the game offer? Regarding the difficulty, are my fingers going to be tied in knots near the end? Conversely, will the game present a challenge to those more familiar with rhythm games?